![]() I do miss playing with the aquarium and being able to breed fish and egg-layers. The scanner room is fun but limited - I wish there was a mobile option for the cyclops. I don't personally miss the water filtration since I get all my water needs from lantern fruit and still-suit. (Can't load the seamoth storage module for some reason, though.) In my playthrough, I use the reasoning that since the cyclops is designed for seamoth docking, it should be compatible with the seamoth upgrade station so I'll load the modules and vaporize the ingredients. ![]() ![]() If you allow yourself a moonpool for the upgrades, you can take care of #1: I use my seamoth as the solar charger for the cyclops' power cells. The main things I miss are 1) power generation 2) moonpool for seamoth upgrades. Originally posted by Ergoss:I'm trying a base-less playthrough currently.
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